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	<title>Onebrow &#187; Too Human</title>
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	<description>The sea is a good place to think of the future...</description>
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		<title>Too Human &#8211; The Demo</title>
		<link>http://www.onebrow.co.uk/2008/07/25/too-human-the-demo/</link>
		<comments>http://www.onebrow.co.uk/2008/07/25/too-human-the-demo/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 12:26:18 +0000</pubDate>
		<dc:creator>Onebrow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Too Human]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.onebrow.co.uk/?p=37</guid>
		<description><![CDATA[Too Human has a well documented turbulent history. It had an infamously bad showing at E3 a few years back and has garnered mixed previews at best recently.Reactions to the recent demo have generally been negative as well, with gamers citing the lack of right analogue stick camera control and &#8220;bad&#8221; graphics as reasons not [...]]]></description>
			<content:encoded><![CDATA[<p>Too Human has a well <a title="Development History" href="http://en.wikipedia.org/wiki/Too_Human#Development_history">documented</a> turbulent history. It had an infamously bad showing at E3 a few years back and has garnered <a href="http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/">mixed previews</a> at best recently.Reactions to the recent demo have generally been negative as well, with gamers citing the lack of right analogue stick camera control and &#8220;bad&#8221; graphics as reasons not to like the game. Having tried the demo last night, I can&#8217;t help but feel sorry for this rough gem of a game.</p>
<p>You see, it&#8217;s not bad. In fact it&#8217;s very good. I can&#8217;t understand why people couldn&#8217;t get their heads around not being able to control the camera with the right stick. It has the often used mechanic of using the left bumper to centre the camera on your character; meaning a relatively full level of control is maintained. The camera facilitated the action almost flawlessly in my experience, all the while maintaining a very cinematic style; particularly in the in-game cut-scenes. This style actually added a really interesting dynamic to the game, it felt more alive and less sterile than a lot of games I&#8217;ve played recently.</p>
<p>Graphically the naysayers had more of a point. While the art style is very nice, technically things aren&#8217;t quite so good. You can tell this game has been in development for a long time, as the variability in quality of in-game assets is remarkable. Some objects can look really nice, whereas other objects can look decidedly last generation. This is probably a given for a game with such a troubled development history, but a real shame given the relatively interesting techno-norse-punk (too far?) art style.</p>
<p>The action was really fun, with the right stick controlling most attacks and secondary fire coming from the right trigger. The right stick combat system gave a good feeling of control over the action if you took the time to learn which action corresponded to which attack. I think the combat will easily stand up to a full game&#8217;s length. Particularly given that I&#8217;ve heard the main quest is relatively short. That&#8217;s another bonus in my book, I don&#8217;t have time for anything over 15 hours these days, so around 10 is just about right for me.</p>
<p>The demo certainly convinced me to purchase the full game, hopefully I&#8217;ll enjoy that as much as I did the demo. I don&#8217;t think Too Human will be critically acclaimed or sell well, I do think it&#8217;ll be loved by a sub-set of the gaming community though.</p>
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