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	<title>Onebrow &#187; computer game</title>
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		<title>Assassin&#8217;s Tutorial</title>
		<link>http://www.onebrow.co.uk/2008/08/14/assassins-tutorial/</link>
		<comments>http://www.onebrow.co.uk/2008/08/14/assassins-tutorial/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 12:02:29 +0000</pubDate>
		<dc:creator>Onebrow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.onebrow.co.uk/?p=44</guid>
		<description><![CDATA[Last night I played through the opening sections of Assassin&#8217;s Creed. These sections left me very conflicted about the game. The actual gameplay seems really fun, particularly the parkour style acrobatics. Additionally the stealth mechanics are different enough from those in most stealth games to keep it interesting. The game also looks really nice, the [...]]]></description>
			<content:encoded><![CDATA[<p>Last night I played through the opening sections of Assassin&#8217;s Creed. These sections left me very conflicted about the game. The actual gameplay seems really fun, particularly the parkour style acrobatics. Additionally the stealth mechanics are different enough from those in most stealth games to keep it interesting. The game also looks really nice, the graphics are impressive from both a technical standpoint and an artistic one. These elements really drew me in and made me want to play more.</p>
<p>One thing in particular however put me right off. The tutorial was extremely over the top in its hand holding and generally poorly implemented. A tutorial should not be intrusive in a computer game, it ruins the immersion and we&#8217;ve come far enough now to not need such intrusive tutorials surely? On top of this, the game&#8217;s excuse for removing your advanced abilities after the opening section is nowhere near as elegant as those in the Metroid series. Admittedly in Metroid games now there is a certain amount of eye-rolling when your abilities are lost, at least the excuse is a reasonable one. In Assassin&#8217;s Creed the removal of your weapons and abilities just felt like punitive game design.</p>
<p>These criticisms aside, the game seemed pretty fun and I look forward to playing some more of it.</p>
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