Monthly Archive for January, 2010

The Rules of Engagement

One of the greatest failings in game design is the failure to properly explain the rules of a situation to the player. When this occurs, the player can find themselves repeatedly in a game’s fail state through no fault of their own. Games can explain the rules of a situation in several ways. The Legend of Zelda series springs to mind as perhaps being slightly heavy handed regarding this in some situations, though it is not exempt from this failing itself. In general though, the series tends to let the user know what is required through a set of visual and audio cues; more often than not a camera zoom / pan and/or audion jungle. The other main way in which games can help in this regard is to force the player past the solution in the environment, before activating the obstacle.

I recently played through Dead Space which failed in this regard on a number of key occasions. I say key occasions because they had a detrimental impact on my opinion of the game. On one occasion I was left repeatedly dieing and on another wondering around aimlessly due to the game not being able to impart crucial infromation about how a situation was supposed to be tackled. The result is that there were a number of occasions where the game was unnecesarilly frustrating, meaning my opinion of the game as a whole was damaged. In this case it left me feeling that the game was just good, falling short of greatness by some small margin because of these failings.

It’s particularly heartbreaking when a game commits this sin as it’s something which could be solved quite easily with an adequate level of playtesting. Often the game designer is in a uniquely poor position to determine if the game is adequately explaining the rules of a situation to the player, as they already know and understand the rules. Adequate playtesting can account for this however. It’s no surprise that the developers which carry out the highest levels of playtesting rarely fail in this regard.

¡Forward, Russia! – B-Sides, Live Recordings and Other Things…

Just a quick note for any ¡Forward, Russia! fans still lurking around these parts. The band have started putting up some recordings on their forum. I already had everything that’s up so far, but it served as a good reminder of how enjoyable a lot of these live recordings are. Hopefully there’ll be more to come over time.

¡Forward, Russia! are still undoubtedly my favourite band and it’s good to see that things aren’t completely quiet on that front. Though a number of the members of the band have been involved in various things which I’m going to be talking about soon, so that’s a positive.

Archive it Everywhere

It seems there’s barely ever any good news here. It is with a heavy heart that I note the end of another of my favourite bands.Youthmovies announced their split shortly before the end of last year. It’s not unexpected as things have been quiet on that front for quite some time, and it is well known that the band members no longer live near enough to make being an active band a viable option. Still it is galling as they were spectacularly good the last time I saw them live. Rarely have I seen a band play so tightly, accurately and with such confidence.

For a seven year career (in their various guises) their two mini albums, two EPs and one album perhaps seems like a poor return. However the quality more than makes up for the relative paucity of releases. There is to be one more tour, for which I will definitely make my way to at least one date. Rumour has it that they’ll again be supported by their excellent sometime collaborator Adam Gnade once more as well. Here’s to another great band, which will be missed by many.

Interim Design

It’s been a long time since I’ve posted, mainly because I’ve been too busy with other things to get on with the re-design I’ve been wanting to do for some time. Rather than prolong this I’ve decided to knock up a sketchy version of my vision, with the intention of revisiting the design properly over time. This way I’ll be happy to post again in the meantime.

So, hello again. All comments and ideas regarding the design are welcome.