Monthly Archive for August, 2008

On Games and Play

Humans, more particularly adults, rarely play. Play is unstructured. A good example of this, is that if you give two people a ball they might kick it about. As soon as these people think about structure, perhaps say a scoring system, this becomes a game. The thing is, games are all about rules and possibilities. As humans, we like possibilities. Unfortunately we don’t like infinite possibilities, if everything is possible; there are no rules. With no rules, there are no goals and we like goals much more than we like possibilities. You see goals give us a chance to improve, better ourselves and also to compete. As humans, we like to feel that we have improved ourselves in some way. More than this though, our egos appreciate the opportunity to prove that we are better than other people. Games with rules, allow us to do this. Play does not.

Back to possibilities, it is actually much more interesting to restrict the number of possibilities available. With fewer possibilities it becomes possible to comprehend what is possible and it becomes easier to master the available possibilities. Rules allow this restriction of possibility and many of the greatest games have simple, yet robust rule sets. In reality, chess has very few rules. Chess in fact, probably hits the sweet spot in terms of restriction of possibility. Because the rules restrict what is possible, it becomes not only easy to understand the game, but also easy to predict what may happen. The trick is that it is impossible to know how a game will play out. No matter the standard of two players, they will each have their own unique style. Even accounting for this, there is a certain randomness to even the most carefully considered play.

Rules are the most important thing about games. It’s why our games often have some sort of independant authority, who ensures that the rules are being properly followed. You see if there’s one thing that can ruin a game, it is inconsistencies in how its rules are enforced. Computer games in particular fall foul of this. It is not unusual to find gamers almost universally deriding certain sections of games. This is often because the game has broken its own rules, making its world less believable and breaking the sense of immersion. The best games have rules which are enforced correctly every time.

Not only this, the best games have rules which allow the game to border on chaos, without ever reaching it…

Geometry Wars

I just finished up a marathon session on Geometry Wars: Retro Evolved. I beat my high score twice, the second time I hit 999,075. Had I hit just one more enemy, one more, I would have been guaranteed to hit 1 million points. Had that happened, I would have earned another achievement; adding to my Gamerscore. This got me thinking about gamers, gaming, play and Geometry Wars: Retro Evolved. I think you know what’s coming…

Mass Effect: Revelation

After thoroughly enjoying both the gameplay and the storytelling in last year’s hit game Mass Effect, I decided to give the prequel novel a try. Several factors affected my decision to do so. I am not normally the sort of person who would enjoy the fiction associated with series spawned in other media. I find that the defining features of a medium generally dictate a certain style of storytelling, this does not always translate well to written fiction. This is perhaps most clearly the case with computer games. Computer games as a medium dicatate a certain focus on action, and interaction, that does not suit written fiction, or indeed any other medium. In this case however I was willing to give Mass Effect: Revelation a shot based on the fact that it was written by the lead writer of the game and also the high quality of the writing in the game itself. Additionally, a recent foray into this sort of literature by way of Peter David’s excellent Babylon 5 novel The Long Night Of Centauri Prime, gave me some faith in this time of accompanying fiction. Again David is an excellent writer, well versed in that source material.

What I found, was pleasantly surprising in some respects; but also entirely what I expected in others. It is fair to say that the plot involves more than its fair share of action, perhaps a necessary evil, but I could have done with a little more story in around some of the action section. The story takes place a number of years before the game and focuses on the Spectre (a kind of intergalactic police man who is almost above the law) Saren and David Anderson, a member of Earth’s Alliance Military. As ever in these stories, we have a united Earth as part of a galactic Council made up of a number of different races. This offers up the standard pot shots at racism that you’d typically expect to find in such a novel. There was also the First Contact War, which involved the humans and Saren’s race; the Turians. Stop me if this is sounding a little too familiar…

For what it’s worth though, the story is quite interesting in parts. It really does set up the game’s plot in a fantastic way, with a lot of foreshadowing, particularly as the book reaches its closing stages. The book starts out with an attack on an Alliance colony and our hero David Anderson just happens to be part of the response team sent in to deal with it. From there we go to alien bars, alien planets, have the odd politics section and finally end up at the part of the story that’s alluded to in the game. David Anderson being considered as a member of Spectre, but being teamed up with Saren. Essentially the mission goes very right for Saren and very wrong for everyone else. Saren then goes on to pin the blame for the incident on Anderson.

In an odd way I’m fairly sure this prequel book is designed to be read after the events of the game have taken place. There’s a lot in the book that wouldn’t make sense without the context of the universe and I’m not sure that the book does enough to establish that universe by itself. The book reads well as something akin to a flashback sequence, filling out the backstory. I suppose that makes it a successful piece of accompanying fiction, but I can’t help but feel the story could have been expanded upon more in this form. I think it was perhaps slightly constricted by the fact it was being written as a prequel to a computer game, rather than a book.

Overall though, it was an enjoyable read. With the context of the events of Mass Effect it’s certainly veyr entertaining and succeeds in its task in revealing more about what happened between Anderson and Saren. It also sets up the events of the game very well, dropping just enough hints at what is to come to make things interesting. I’ll certainly keep an eye out for any future accompanying fiction for Mass Effect.

Bloc Party – Intimacy (First Impressions)

Well I’ve had a couple of listens now and it’s fair to say that I think I really like it. My reaction so far can be summed up by the following.

First listen = “What the hell was that?”

Second listen = “Wow, awesome.”

On first listen it’s very definitely a bit much, it comes at you from a direction you don’t quite expect. On second listen it’s all started to make a bit more sense and I can really appreciate that this album will take a long time to digest.

Stand out tracks so far are Biko, Signs and Zephyrus. Signs has the best glockenspiel in music ever. Zephyrus somehow manages to sound like something from Final Fantasy VIII and get away with it.

This is definitely one for the good headphones and a bit of a chin stroke. ;)

(Check out my claim for the best glockenspiel in music ever at myspace.)

Intimacy (Bloc Party to Release Next Album on Thursday)

Given the recent run of bad news about bands I’m in to, this piece of news went down very well indeed. Yesterday, Bloc Party announced that their third album, Intimacy, is to be released on the 27th of October. More importantly however, they announced that if you choose to pay just £2 extra (a total of £10) you can receive the album digitally on Thursday. This was an easy price for me to pay.

Given my love of the recently released single Mercury, I fully expect to enjoy this album. Hopefully it’ll live up to my expectations. Expect impressions some time in the next few weeks. The next week might be a bit hectic and may prevent activity here.

Fate. Smile, At It’s Funny Little Ways.

Yet another post in a series of bad news about bands that Onebrow and I are very fond of.

This time the spotlight falls to iLiKETRAiNS, or more specifically their cornet player/animator/projectionist, Ashley. I posted a few months ago about the DVD that iLiKETRAiNS brought out to accompany their debut album Elegies to Lessons Learnt. This DVD was soley the work of Ashley or his animating alter ego Broken Pixel. I always thought that the animation brought something unique to iLiKETRAiNS, and the addition of the projection screen to their gigs was always very interesting. I remember the first couple of times we were lucky enough to see iLiKETRAiNS live, Ashley was using an old slide projector and one of the most haunting but beautiful things I have ever seen was BEFORETHECURTAiNSCLOSE (Part i I think) being shown with Fred Astaire and Ginger Rogers dancing to the beat on the projection screen. The projections were then upgraded to digital versions, and videos animated by Ashley accompanied the songs, making for a truly unique live experience.

However, Ashley announced at the end of July that he would be leaving the band. It seems to have been a mutual decision in the end and I think it was mostly so that that Ashley could have more time to pursue his animating and further the success of Broken Pixel. I personally wish him the best of luck, and hope that the unfortunate break with the band can open up new doors for him and he can continue to do what he loves.

His website can be found here and YouTube channel here. Hopefully there will be a future collabiration with iLiKETRAiNS but we can only see. For now we are told that iLiKETRAiNS are working on their second album so there is good news to be found somewhere in the music world at least.

Here is what I consider to be one of the best examples of Ashley’s work with iLiKETRAiNS. Enjoy.

Edinburgh Interactive Entertainment Festival

I was asked by a friend to write a post on my experiences at EIEF for the recently launched TGN blog. Here’s the post, take the time to check it out if you can.

You should also check out our photo album of the free stuff we got at the event. If you’re not convinced to take a look, perhaps this photo will entice you.

Bjorn borg... I think

Bjorn borg... I think

Assassin’s Tutorial

Last night I played through the opening sections of Assassin’s Creed. These sections left me very conflicted about the game. The actual gameplay seems really fun, particularly the parkour style acrobatics. Additionally the stealth mechanics are different enough from those in most stealth games to keep it interesting. The game also looks really nice, the graphics are impressive from both a technical standpoint and an artistic one. These elements really drew me in and made me want to play more.

One thing in particular however put me right off. The tutorial was extremely over the top in its hand holding and generally poorly implemented. A tutorial should not be intrusive in a computer game, it ruins the immersion and we’ve come far enough now to not need such intrusive tutorials surely? On top of this, the game’s excuse for removing your advanced abilities after the opening section is nowhere near as elegant as those in the Metroid series. Admittedly in Metroid games now there is a certain amount of eye-rolling when your abilities are lost, at least the excuse is a reasonable one. In Assassin’s Creed the removal of your weapons and abilities just felt like punitive game design.

These criticisms aside, the game seemed pretty fun and I look forward to playing some more of it.

Russians Have A Kit Kat

In news that left me feeling more than a little gutted earlier today, ¡Forward, Russia! announced that after their next gig they’re going to take a break from doing things for the immediate future. The full statement is available here, but the band have been at pains to stress that they are not splitting up. This has naturally made their single gig in Leeds a must for me. Given the date I reckon I’ll just make that a birthday present to myself.

Back to the announcement though, it really did sadden me. It does make sense though, given that the last I heard Rob (bassist) had a full time job and the statement says that Katie (drummer) is going to do an art course in Nottingham.  Tom (singer) has been producing mainly for a band called Minnaars and that all sounds quite interesting. As ever Whiskas appears to have been doing a variety of things. Check out his blog. (Nyevsky Prospect in the sidebar ;) ) Still it’s not hard to feel a little bit upset at the news. The lack of ¡Forward, Russia! gigging and releasing music for the foreseeable future will certainly leave a largish gap in my musical life.

As I’ve already talked about here, this year has not been a good one for bands I like. They all seem to be splitting up, or putting things on the back burner for a bit. Still at least this ¡Forward, Russia! seem to just be taking a break. Tom put it quite well I think when he said on the forums that At The Drive-In went on indefinite hiatus, whereas ¡Forward, Russia! are doing somehting more like My Bloody Valentine. Still, I hope it doesn’t take 10 years for any new activity.

I guess there’s nothing more to do other than to celebrate the two excellent albums they’ve released to date, a multitude of fantastic gigs that I’ve witnessed (well over 20, maybe 30…I lost count) and look forward to hearing more in the future.

Hectic

Life has been rather hectic, but there will soon be activity here again. I have a few blog posts to get out of my system and myself and Krystal are working on getting round to experimenting with something a bit different in terms of content. I just felt this place needed a quick update to confirm that this place has not become a completely dead blog.

Look forward to new content, perhaps of varying sorts, later in the week.