Monthly Archive for March, 2008

Youthmovies – Good Nature

To say that 2008 has been an excellent year for music so far is something of an understatement. In its previous incarnation Onebrow hosted my review of The Mars Volta’s The Bedlam in Goliath, which in any normal year would probably have walked off with the album of the year crown in February. Not so this year however which has already hosted at least two albums which have topped it. The first of these to arrive was Youtmovies’ excellent debut LP. It’s a bit of a cliche when considering Youthmovies, but it really is hard to believe that this is their first album proper. They’ve been around for so long now you’d have though they were on at least their second album.

The album begins on a bit of an odd note for myself with the excellent Magdalen Bridge. The first half of which probably takes a little too long to get going, this is more than made up for by the excellent second half of the song however. This is perhaps the weakest track on the album precisely because of this slow start. I know gentle introductions can be nice, but it just takes too long to build. Additionally I found it a little disorienting at first as the song appears on Jonquil’s album Lions, albeit in a different form. As I’d heard that version first it took a few listens to re-adjust.

The next big point of contention for myself was the guitar at the beginning of The Last Night Of The Proms which was again a little odd at first. A few listens revealed it to be pleasing however. As a song it’s really interesting, it does achieve the remarkable feat of sounding like The Last Night Of The Proms while being an endearing and genuinely enthralling pop song.  That it can pull this off is largely due to the trumpet, which gives the feel of The Last Night without compromising any of the other instruments, or the composition generally.

Cannulae is an interesting case study, it’s the song on the album where the influence of Steve Reich is most obvious. This stripped down minimalist song has a fairly consistent guitar riff with fairly interesting percussion playing over the top of it. The song also ends with a pleasing refrain of “Rattle, snakes, snakes snakes.” Which is whispered wonderously.

If Cannulae was minimalist in terms of music, If You’d Seen A Battlefield does the same with lyrics. There are very few lyrics in the song, but a fair amount of singing. That this doesn’t seem overly repetitious is a neat trick to be able to pull off. If You’d Seen A Battlefield could easily be seen as the centerpiece of the album. It’s a pulsating song, and pulls off that particular Youthmovies trick of moving through a number of different sections but still remaining an extemely cohesive whole.

Something For The Ghosts has a habit of washing over me, it’s a very comforting song much like the album generally. With many interesting layers and again it’s a relatively song with a number of distinct, but related, sections. I always seem to pay attention as the song build to its climax and Andrew Mears can be heard singing “Motorway barriers make me feel like we’re going to crash.” The song seems to rouse from its slumber at this point and kick into a higher gear. Really from there the album never slows down.

The penultimate track; Archive It Everywhere was one of four I was familiar with before the album. However hearing the album version was a real treat. It’s another wonderuflly layered and sectioned song. With the ultimate for myself coming with the chanty vocals (it’s a recurring theme in songs I like) after a particularly dynamic section of singing from Andrew Mears. It’s such a delicate track generally, so melodic and with lots of wonderful little details. Yet being melodic doesn’t doesn’t mean songs lack punch, indeed Yotuhmovies land many more hits than any of their contemporaries.

I’ve not looked at every track here, and that’s definitely not my intention. I just wanted to highlight a few bits and pieces about the album. But more generally what makes Youthmovies so important is that they definitely don’t fit neatly into a genre. They deal with largely melodic music and more than a touch of the unusual and bizarre on terms of song structure. They have a good sense of dynamics more than anything, they know when a song needs to change volume, or pace to keep things interesting. Things march inexorably onwards, building towards a climx which never dissapoints.  They’re not post-rock, they’re not pure pop, they’re not indie. They just make good music, that this music is so beautiful and fragile while also being punchy and substantial is a remarkable feat. Good Nature is easily one of my favourite albums of the decade so far, it’s a wonderful little gem which will sadly probably be overlooked by many not willing to give it a chance.

Game In Scotland

Game in Scotland was an interesting event from my point of view. It was the first time I’d been at an event so obviously aimed at recruitment, and it was interesting to see the kinds of pitches people were making. Some companies were appealing to the technical geekery of everybody there, by going in depth and showing some code. Demo reels were common, and one company even had a demo stand. What was most interesting however was the sessions which could probably be considered the main focus of the event. These took the form of companies getting roughly a twenty minute slot to talk about their company and what they do. I’m going to talk a little more about a few of the sessions without naming any names. There’s no need for me to talk directly about the companies, I just wanted to describe a few of the things that interested me and a few of the things that put me off.

One presentation really turned me on and piqued my interest. This session was probably the most technical of the lot, but even then it didn’t actually go in depth. What it did offer up however was a sense of the challenge involved in the area the company was working in. Additionally they were kind enough to give a very good idea about the type of company they were, and the hours of work expected. I suppose if you aren’t a computing person, you probably don’t get why that’s important but historically computing jobs have involved quite long hours of work. Needless to say I spoke to this company after the session to get an idea of what exactly they’d expect from a graduate and to get an idea of what sorts of things would help an application to that company be considered really seriously.

The next session I want to talk about was less than enticing. This session didn’t make any mention of trying to make an interesting prodcut. Instead it focussed solely on how the comapny could find new areas of exploitation, new ways to make money, new ways to involve advertising. Frankly it made me feel sick. I understand that business is business, but when you want to attract people to your company you surely at least want to give them an idea that you are making an interesting, worthwhile product. Instead we were treated to a presentation which stressed money above all else.

The final two sessions of the day had some issues as well. These were panel sessions, the first was a relatively dull afair “Is it a man’s world?” I wanted to shout out “Just look around the room.” Personally it’s a simple issue, most women don’t want to go into computing; fewer still want to go into gaming. There’s no problem within the industry, enough women make it to important positions within developers to suggest that there is no discrimination issue, but put simply far less women than men want to go into the profession. This session, and the one that followed, were not helped by the man that chaired the sessions. It’s probably a personal preference, but I got the feeling I wasn’t the only one that didn’t appreciate his sense of humour. Indeed I sensed he was making a number of the panel members rather nervous as they didn’t really want to be associated with some of his “funny” comments.

Overall though it was an excellent event, and one which I certainly intend to attend next year. I can’t stress enough how interesting and informative I found all but that one session. Maybe it’s just me but I’m really turned off by that sort of talk. I like to hear about products; more particularly I like to hear about a product that is designed either to help people, or to allow people to have fun. When it’s pruely business, I’m not impressed at all.

In the meantime I’m going to work away on some demos which I can hand out, hopefully I’ll impress a potential employer there. This work will hopefully be a subject for another day.

Games Reviews

In one of my last posts on my old blog I mentioned that I was going to talk about games reviews. This was sparked off by some remarks made by Jeff Gerstmann on the giantbombcast; giantbomb.com’s podcast. The main point Gerstmann was trying to make was that people needed to stop taking games reviews as the gospel truth. There is a tendency among gamers to point at the score of a game, sadly the review text rarely comes into it, and take this as a definitive judgement of a game. Websites like metacritic which offer an average score have only worsened the situation. This seems to be a particular problem when it comes to computer games, computer games are usually seen to be definitively good or bad, people don’t seem to think there can be a subjective element to how they are rated. That viewpoint is clearly ridiculous.

Personally I decided a long time ago that games reviews could not be trusted. The number of games which are hailed as being great which are actually a bit rubbish in my estimation is quite large. Some would say that this is a sign of poor taste. I however would suggest that I know what I like, and I know what I don’t like. It doesn’t matter how technically good something is, if it isn’t doing it for me that’s that. This is something which happens much less often in music. People realised a long time ago that technical excellency does not necesarilly mean music is good. You can play your instruments better than anyone else in the world, but if the composition isn’t interesting it’s not worth my time.

It is this point here that games reviews are currently struggling with. Currently most games reviews tend to assess technical points, indeed some go as far as to award ratings for specific technical aspects as well as an overall score. This misses the point somewhat, especially as these tend to be largely bland things such as “graphics”, “audio”, and “gameplay”. What of a consideration of compostion? How about storyline, or dialogue or… You get the idea. Games reviewers are hung up on this ideal of objectively dealing with a game and providing some rating on a scale of some description. What games reviewers need to do is accept that reviewing is a naturally subjective art. It is an honourable intention to try to look at games objectively but realistically I’d rather have the reviewer admit that they have certain likes and dislikes to aid my ability to judge how closely my opinion will match theirs.

And that is the current crux of the issue for me. There are a few games reviewers who I identify with. Jeff Gerstmann is definitely one of those, and I enjoy reading his reviews and listening to his views. That is part of the reaosn I find GiantBomb such an exciting prospect. However a lot of this is that over time I’ve grown accustomed to his likes and dislikes and learned how those match up with mine. The text of the review is crucial and can tell me oh so much about how much I’ll like a game, regardless of some pointless score that even Jeff has attatched to a game. Jeff reviews in an open, honest and forthright manner. He does not pull his punches, if there is an issue with a game he says there is an issue with the game. Indeed this may have cost him his job at Gamespot. More games reviewers need to take this approach to protect the integrity of the profession.

As gamers we have to start using our heads, and buying games based purely on a score. Most gamers don’t seem to apply these rules of personal likes and dislikes, they like to pretend that they like all games  that review well, and dislike all games that review badly. I admit I enjoy some “average” or “bad” games for my own reasons. Be they nostalgia, a particular love of the genre, an appropriatness for a certain time in my life, or other similar factors. Equally I dislike some “good” games because of various factors.

It’s time that both games reviewers and gamers gre up a little and took a little more care about their respective sides of the games reviewing equation.

“Hey you!”

I wasn’t planning to post anything tonight, but this news was just too exciting for me not to write about. It seems that Sega will be releasing Yakuza 2 in Europe after all. They have been quiet over this for so long, that Yakuza 3 has already been released in Japan. I’m certainly not going to complain however, as Yakuza was one of my favourite games of the past few years and I’m certainly happy that I’m going to be able to play the sequel. Now all I need to do is convince a few more people that they should buy it and we should hopefully get the third installment a little faster.

Hard Launch?

I think it’s best we consider this the hard launch launch for now. I’ve played around with one of the existing styles, the excellent kubrick, and have come up with something I quite like just now. Indeed if you’ve visited during the night you’ve probably seen the design in various stages of development. In future I’ll try to keep that from happening, there are a couple of ways I could achieve that but I won’t go into that here.

On the design, it’s a more refined version of previous purple designs I’ve gone for. The overall tone is much lighter, which is certainly a little more pleasing and easy on the eye. All feedback is welcome, and I’ll take comments into account when I come to do a full re-design.

As for the blog itself, I wouldn’t expect a huge amount of content until the end of the week, but I may get some time to post something I’ve been working on for a while. When university has finished for the year I should have time to post about things a little more often.

Soft Launch

Bear with me just now while I get things set up properly. You’ll probably see the page change many times througout the next month and a half, or so. This is the soft launch, things will launch properly with a design of my own.

This will be my internet home from now on, the old Onebrow will stay up, but the most recent post will direct you here.